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18 March 2010 0 Comments

Flux Beta V.1!

The beta v.1 of Flux (the Unity Game project I’ve been working on) is finally up. It’s taken a lot of work, blood sweat and tears to get it to this stage and there are known bugs, but it would be great to get your feedback on it. Check it out here!!

15 March 2010 0 Comments

Flixel

At Uni today, a friend of mine introduced me to an amazing flash game development platform called Flixel. Its been used on a variety of incredibly addictive 8-bit, retro style games such as Canabalt (Above), Gravity Hook etc… Anyways, its going to be an instrumental tool in how I develop the 890 video game and [...]

1 February 2010 0 Comments

8-bit sound generator

I stumbled across this interesting application for windows and mac, a free 16/8-bit sound generator. Sfxr is designed as an easy way for game developers (and 8-bit enthusiasts) to generate retro computer game sounds including randomly generated explosions, laser blasts and much more. Its been a massive help in prototyping the Unity Game Project I’m [...]

29 January 2010 0 Comments

Unity Tutorials

Since starting the Unity game project Flux, tackling another software package and new scripting language has been made a lot easier with Casey Jones’ Unity tutorials. Also, checkout Flowplayer, a great way of embedding your own mp4 and flv files

11 December 2009 0 Comments

Flux: Game Project Update

Following a very successful pitch to our course leader yesterday, I thought I’d give an update to the unity game project. Flux, our group (The Crash Test Dummies) project, follows the protagonist, Flux, and his quest to restore light to the once magical land of Nebula. You can follow the progress over at the development blog.